Zompocalypse v0.018 · In development

Build v0.014 — inventory, grenades and mission handling

Smoke and incendiary grenades get impact options and proper sound, the inventory gets a round of drag-and-drop fixes, and a cluster of mission state bugs finally gets cleared out.

An updates-and-bugfixes build, weighted heavily towards the inventory and the mission system.

Grenades

Smoke and incendiary grenades both got impact options and their own sounds — fire sound cues were added and wired into SC_SFX at the same time. Once activated, smoke and incendiary grenades can no longer be picked back up, which closes off an obvious exploit.

The flashbang explosion effect was updated too.

Inventory

A run of drag-and-drop problems, most of them caused by the same underlying issue. Removing the canvas panel from WB_InventoryBox and WB_Dragslot made inventory dropping behave properly, and from there:

  • Active grenade and quick-use items no longer reset to empty when dragging new items in
  • The sort button (rearrange) works
  • C4 can no longer be placed in the active grenade slot
  • Keyboard focus is no longer lost after clicking buttons in the inventory

Two quality-of-life additions: a take all items / take all ammo button for emptying containers quickly, and use buttons for C4, medpacks and syringes while a container inventory is open.

Added

  • Impact options for smoke and incendiary grenades
  • C4 beeping sound range
  • Cues for fire sounds, added to SC_SFX
  • Sound for the incendiary grenade
  • Sound for the smoke grenade
  • Interact option on cars to disable sirens
  • Use button for C4 and medpacks/syringes when a container inventory is open
  • Take all items / take all ammo button

Fixed

  • Alive zombie counter on the Clear Parking Lot mission
  • Zombies dragging dead bodies around
  • Zombie decal enabled while still alive
  • Player continuing to walk when interacting with an NPC or opening a menu
  • Unable to respawn if the inventory or a dialogue was open while dying
  • In-game menu not closing when pressing Escape
  • Mission cancellation and mission restarting issues
  • Starting a new mission with the old one active counting the old mission as successfully finished
  • “Press to talk” message remaining when a mission is active
  • Mission parameters showing as generic when resuming a game from the main menu
  • Duplicate key inputs when opening the key settings menu while dead

Changed

  • Map updates
  • Health bar in the inventory player preview made more solid — it was sitting too far into the background
  • Removed IMC_UI and folded it into IMC_Default
  • Increased weapon sway for rifles and machine guns

Stay in the loop

Get the next build first

Dev log updates, playtest invites and release news — straight from the team, no filler.