Zompocalypse v0.018 · In development

Build v0.018 · In development

Zompocalypse

Hold the line. Clear the block. Stay standing.

The city fell in a weekend. What is left of the response force is you, your squad and whatever you can carry. Zompocalypse is a low-poly co-op survival shooter built in Unreal Engine 5 — clear the objective and get everyone back to the wire alive.

The situation

Nobody is coming to save the block

The outbreak did not crawl — it sprinted. Emergency channels went quiet inside seventy-two hours and the cordon closed with thousands still inside it. It is up to you and your team to find out what happened.

The infected do not queue up politely. They come out of manholes, wheelie bins, shipping containers and the toilet block behind the burger place. The street you cleared an hour ago is not the street you walk back through.

What you are getting

Survival with the fiddly bits left in

Zompocalypse takes the systems most shooters hide and puts them in your hands — then drops you into a city that keeps refilling itself.

Squad up online

Host or join a session and run the city together. Shared objectives, a live scoreboard, spectating when you go down, and deployable respawn points mean a wipe is a setback rather than a reset.

Missions with people attached

Objectives come from named survivors with branching dialogue, not a floating waypoint. Take the job, push back on the job, or walk away and come back when you have the ammunition for it.

Every round counts

What do you do when there are more targets than bullets? Every shot carries consequences the moment an alley fills up behind you.

The city spawns back

Forty-plus infected variants — civilians, police still in riot armour, soldiers still in plate, and the Hulk, which does not care about your door plan. They climb out of the scenery, not out of spawn boxes.

Kit out, then head out

Drag-and-drop inventory, character select and camouflage patterns you actually pick. Compass, GPS, medkits, stims, C4, landmines, and a walkie-talkie that is occasionally the entire mission.

Low-poly, high pressure

A clean faceted art style that reads instantly at distance — so you can tell a shambler from a sprinter across a car park — running on Unreal Engine 5 with destructible props and unapologetic gore.

From the build

Screenshots

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