Zompocalypse v0.019 · In development

Build v0.019 — knockback, radio missions, new rifles and optics

Zombies now react to being shot, missions can talk to you over the radio, two new rifles join the armoury with a proper set of optics, and a long list of client-side sniper bugs gets cleared out.

Shooting things feels different in 0.019, and that is the headline. The rest of the build is new hardware, new ways for missions to reach you, and a lot of fixes for things that were only broken if you were not the host.

Getting shot now means something

  • Knockback for zombies hit with a shotgun or a sniper rifle
  • A short stagger for zombies hit with pistols or rifles

Between them, the infected stop absorbing rounds like scenery. Related: sniper rifles can now shoot through multiple zombies and soft material, so a line of them is a target rather than a wall.

Missions on the radio

Missions can now send radio messages with audio — and you need to be carrying the walkie-talkie to receive them, which turns an item that was occasionally the objective into something you will not want to leave behind. NPC conversations also now have audio when the player speaks. Certain missions can additionally block item pickups where the design needs it.

Two new rifles and real optics

  • L85 and Steyr AUG added
  • Two scope types for sniper rifles — Mil-dot and PSO
  • ACOG for rifles that take optics, such as the G36E, L85 and Steyr AUG
  • Increased zoom on sniper rifles

Added

  • Radio message capability with audio for missions (requires walkie-talkie)
  • Knockback effects for zombies shot with a shotgun or sniper rifle
  • Small stagger effect for zombies shot with pistols or rifles
  • Ability to block item pickups for certain missions
  • Audio when the player talks to an NPC
  • Two new rifles: L85 and Steyr AUG
  • Two sniper scope types: Mil-dot and PSO
  • ACOG scope for rifles with optics (G36E, L85, Steyr AUG)
  • Increased zoom for sniper rifles
  • Graphic titles above all menus
  • Short intro movie

Changed

  • Sniper rifles can shoot through multiple zombies and soft material
  • Shoulder swap is smoother
  • Third-person camera lag is smoother when turning
  • Minimap view size increased by 20%
  • New weapon pictures in WeaponInfo

Fixed

Most of this list is client-side. If you have only ever hosted, you may not have seen any of it.

  • Shoulder swap causing aim mismatches for client players
  • Weapon swapping resetting fire modes
  • Sniper crosshair not appearing correctly for client players
  • Shotgun bullet hole decals not showing correctly for client players
  • Blood decals not showing correctly for client players when a shotgun was used
  • Faulty death animation after zombie reanimation
  • Crosshair not centred correctly when zoomed for client players
  • Chaos damage not working correctly for hand weapons
  • Chaos damage not working correctly in multiplayer for shotguns and snipers
  • Weapon sway applied incorrectly to sniper rifles
  • Sniper zoom clipping through walls
  • Sniper hit-bone registration not working correctly
  • Zoomed sniper shooting behind nearby objects

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