Zompocalypse v0.018 · In development

Build v0.016 — multiplayer polish and map detail

Client-side fixes for player names and missions, a pass on sound priorities that finally killed the looping police siren, and a lot more detail scattered through the maps.

Mostly a cleanup build. A lot of the work here is the unglamorous kind — things that were technically working but behaving badly for anyone who was not the host.

Sound priorities

The police car alarm had a habit of restarting and looping over itself, which in a game where audio is how you track what is behind you is more than an annoyance. Fixed by assigning different priorities to certain sounds, which sorted a cluster of related audio issues at the same time.

Added

  • Intro screen information based on the map
  • Max amount display in the inventory overview
  • Various extra map decals — posters, tyre marks, debris
  • Warning message when a player hits another player
  • Option to spawn specific cars or random cars with inventories
  • Various variable validation checks in bp_playercontroller

Fixed

  • Health component reference in abp_femalezombies failing its validation check
  • Mission refresh not working after viewing the scoreboard
  • Loop in mission start and HUD refreshing
  • Client player names not displaying for non-server players
  • Player name not hovering centred above other players
  • Sound issues, notably the looping police car alarm
  • Blood spawning when hitting non-organic health components
  • Next NPC blocking a mission from starting

Changed

  • Default zombies now have no inventories
  • Pistol ammo maximum reduced from 1000 to 800
  • Map difficulty updates
  • Minor map updates
  • Cleaned up a lot of debug print logging

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